Showing posts with label 20mm. Show all posts
Showing posts with label 20mm. Show all posts

Friday, September 14, 2018

Lots going on in Festungplatz Land!!!!

Well, it seems that lots of good came on the Wargaming front recently. I was a guest on a podcast. It wasn't my first, but it was my first "serious" one.

I was a guest on History to Wargames "Battlegroup Shorts" podcast and they well, had me on to talk about the Dutch. We digressed a bit here and there, but Rob did a nice job of keeping us on topic. I really did have fun, and they have invited me on again when the next issue hits, that will probably be sometime this winter, though I already have begun a bit of work on it..mostly researching the composition of German Panzer Brigades, and reading a lot on Arracourt, Metz, and Singling. As I have said before, it's a labor of love for my grandfather, as he lived a lot of that fighting.

You can listen to the show, and/or download it here:

http://thebrittheyankandtheyhobby.libsyn.com/battlegroup-shorts-dispatches-and-dutch-1940

And, I ran my game derived from the book "No Triumphant Procession" at the National Capitol Model Soldier Show's inaugural wargaming component. I lost out on "best game" to a gorgeous AWI setup, and my game only ran five turns, but hey, it ran, I got some decent pics out of it, and yes, I still need to up my terrain game!





My terrain needs work, and while it's not all bad, I wasn't completely pleased with it. Some scatter terrain seems to be the order of the day methinks, but I welcome everyone's comments.

Well, TTFN, but I will be around! 

Monday, July 16, 2018

Lessons Learned - A Bridge Too Near?

Well, the project I have been working my tail off on has finally been playtested, and there's a lot to learn from this. I think overall, the scenario works, but as this is my first river crossing game, I did make some rookie mistakes, or at least, I think I did....anyhow, 6 of us met at the Games Tavern in Chantilly, which I have spoken about before on "500 Miles...", and the staff went OUT of their way to accommodate us. Thanks so much, Doshu! I wish more game stores were like this. Well done to Games Tavern indeed.

The Good:

  • Was for the most part, pretty well organized, though I need to do better organizing the troops into units, I think I am going to color code bases to make that easier. Shouldn't be TOO odious a project.
  • I did a decent job of keeping the game moving once we got started, and we played to a conclusion, even if that conclusion was a bit of a British curbstomp of the Germans.
  • My alternate plan for the British worked...after a fashion, but I really need to potentially give the British another alternative, perhaps a transport with some rubber rafts?
  • We got done in 10 turns (granted, the German BR went from 75 to 29 and showed no sign of slowing down), but yes, this was a rough one for the Germans. 
The Bad:

  • I forgot the damn Churchills. I did a packing list, on my phone...which I don't think works as well as paper (the wife pointed that out and boy, is she right).
  • I still cannot seem to get the artillery in BG right, or is it my confidence levels in getting it right, I still cannot tell?
  • I should have split up the experienced players, but their both being British did keep the game moving.
  • I should have had the Volksgrenadier be the starting force, and the Volkssturm be the reinforcement option. I think I need to have set forces, and take this out of the hands of the players.
  • River Crossing games make for some of the most complicated wargaming I have ever done, and yeah, I need to get some opinions from the internet brain trust (the wife said, "ask Piers", Piers, if that isn't a damned endorsement, I do not know what is?)
  • 7 turns was too long for the Germans to expect to hold on without reinforcements.
  • Should have moved the river closer to the middle, give the Brits less travel time, and the Germans more depth.
  • The German OOB may need some work.
  • Learn to take a breath and not get overwhelmed. It's a game and as long as people have fun, let it be.
All in all, it went well for a playtest, learned a lot, and I think it will be better next time. Now that said, I will be color coding my figure bases and finishing up the flocking. I think once that is achieved, setup will go faster, much faster.

Some players also suggested allowing the Germans a rear guard on the British side of the river, but I wonder if that is counter-intuitive to speeding up the game a hair?

Anyhow, here are the pictures!





The British objective was simple, get units off the British edge (the Germans had to pull one chit for every British squad or vehicle that got off their edge). The Germans had to simply hold on and prevent this, and collapse the British morale, somehow....

The game itself started off with the British making an approach march along the road to the bridge, and there being some desultory fire from both sides. The Germans blew the bridge in the face of the British, and a British tank was pinned as a result. Later fire from a German Hetzer took out the only British tank lost, as the British scrambled to shift the Churchill down from their right to replace the bridge at the center. This took three turns whereby the German Mk IIIN and the Marder II were both knocked out by British fire. A Typhoon strike took out the Flak 88 and caused more mayhem. This was in conjunction with the British recon elements and their FO calling in very accurate artillery fire (2 25lbr batteries and a 4.5in battery). 

After the bridge was deployed, the British rushed across, deploying their motor battalion and combat engineers to overrun the weak German defenses in a series of brutal close combats (and yet another lesson in why Flamethrowers in BG might be a bit overpowered, one took out an entire VS squad in a building without a second thought).

The British then ran the entire truck mounted British airborne platoon off the table, and inflicted more losses, which even the late arriving reinforcements (which the German player could begin to dice for on turn 7, that's going to change), could not stop. With the German BR sinking to 29 out of 75 and showing no sign of ceasing to drop, the game was called and a British victory was awarded.

PS: I just realized, this is Post #20 here at Festungplatz..well, on to September!!!

Thursday, July 5, 2018

And here are the vehicles!

Well, I have done it..60 plus figures and 7 vehicles in two weeks! Good lord I have not been this productive in a long while. I can tell you I learned some things (any good painter always learns things from any project), and good lord, this was no exception.

First off, pictures:






I learned that a) I am not totally ecstatic about the Ammo Wargames colors, while the Dunklegelb '44 shades are right on, the Rottbraun seems a bit...too red-orange, it's simply not deep enough. I also learned I probably should have used a three-color method on the green. That said. I am very happy with how everything turned out, especially the British vehicles and the Marder.

For the Marder, I primed it black, then hit it with a PSC coat of German Armor Yellow, this was then heavily drybrushed over with a coat of Ammo Dunkelgelb Aus '44 III. It took a couple of coats to get it right, but it worked out. I then applied the basics of the camo pattern, taken (loosely) from the AK book "1945". After a blackwash with the Magik Mudd Wash, and use of the Ammo Dunkelgelb Highlights, I painted all the exposed metallic parts P3 Pig Iron, which I have come to like for weapons parts as it is dark, matte, with a bit of an oily sheen, like any well cared for weapon should have. I then painted the tools and treads ala the FoW book "Colors of War" which while the rules may be rubbish, they do have some good painting advice. (For the tracks I started with BF Red Oxide, then followed up with a heavy drybrush of Ammo NATO Brown, then BF Manstein Shade, and finished with BF Rocket Steel). As for the tools, I used Ammo NATO Brown for the handles and BF Rocket Steel for the metallic parts. I then hit the tow cables with BF Manstein Shade to give it a bit of an oily finish.

After that, I applied the decals, and painted the crew, they got a paintjob of Vallejo German Feldgrau, their seats being BF Worn Rubber, and I did some the binoculars and boots as well as the officer's visor being Ammo Matt Black. The rear exhaust was a concoction of BF Red Oxide, followed up by a stippling of Citadel Ryza Rust, and then hit with a bit of BF Manstein Shade.

After all that, as if it wasn't exhaustive enough, I applied decals (Alcaran numbers and Balkankruz) and hit them with both Microsol and Micro Set. After that, I dusted the entire vehicle with a flayed brush with Secret Weapon's Light Sand Color, and did a light chipping with of all things, Vallejo's Game Color's Smoky Ink and a bit of a sponge taken from a figure pack. It did a great stand-in for the lousy bottle of AK Chipping Color I got.

All in all, a lot of work, but it came out looking pretty glorious, especially so for the Mark III which I thought was an unmitigated disaster at first.

The British were similar. I hit them with the PSC British Armor Spray, then painted the tarp Vallejo English Uniform, then a Magik Mudd Wash, wish I then carefully cleaned up with more Vallejo English Uniform and Russian Uniform in the appropriate places, after that, did some edging with some Russian Uniform with about 20% White, and then painted the tires a base of Ammo Matt Black, then highlighted with BF Worn Rubber. I then applied decals, or in some cases, painted details on (this was especially true on the Churchill AVRE I painted up), and then weathered them just like the Germans, it was especially fun to go a bit nuts with the chipping on the bridge.

So, all in all, I had a very productive two weeks, and I cannot wait to see how this game runs. I will take pictures and let you all know with a proper AAR of course.

Thursday, June 28, 2018

Painting like Mad for a BG WWII game set in 1945...the British this time!

 The game is loosely based off of events set described in the book, "No Triumphant Procession" where a company sized British force is facing off against a German Kampfgruppe somewhere in Northern Germany in March-April of 1945. The British have had, until now, an easy advance, and this small German force, holding a bridge over a minor tributary of the Wesser, isn't welcome to a lot of war-weary British troops who would just like to get the whole thing with over already.

 So, the painting is going well, and I am churning out about 5-10 figures a day, a mix of FAA and AB to complement the mix of British I have already from Platoon 20, Hotspur, and MLR. Ironically, this will be the first game most of the British have seen, as most of my games have been with the Russians, so this will be a nice change of pace, and we'll see how the British do in FOTR. I suspect they'll bring a bit more finesse to the party, and bit less close range firepower.

 The Germans are a mixed force, Volksturm, Volksgrenadiers (playing the German 2nd Marine Division, who didn't by this point, look a whole hell of a lot different from the rest of the German Army, or at least that's what my research found, and it's given me an excuse to paint up my Hungarians for future games, as a battalion of Hungarian infantry trainees was apparently attached to the division!) There's also reinforcements from some local SS Panzergrenadiers, and some Fallschirmjager, but not too much, and the usual mix of ironmongery the Germans might want, if it's morale holds up, and it doesn't run out of gas!

 Needless to say, I am pretty excited about this. I am running it for my birthday, and I do this every year, run a big game for my friends. It keeps my hand in and it gives me an excuse to paint and play (and keeps my wife from letting me go nuts, thanks Honey!)

 So, on with the WIP pics, some could be better, as I am still getting better at the whole miniature photography thing.












Admittedly the light could be better on some of the pictures, but I was pretty happy with the results of my painting sessions. I used a mix of sources, first, I used my go to for most WWII projects, Mick Farnsworth's Painting Guides he worked on for Artizan and Crusader. I was pretty happy with the results for the regular British infantry..not so much for the British Paras...I was just not feeling it. Sorry, Mick, I tried. But I found this PDF guide that was very helpful! 

But, in the interest of completeness, I will list the colors and techniques I used:

I hit them with a matt black Rustoleum primer to start..never again. It dries too slow and is a bit tacky for at least a day after use. I then used the PSC English Uniform Spray, BIG TIME SAVER that, but it doesn't exactly match the Vallejo color..more on that later. 

After that, I used Vallejo 924 Russian Uniform for the details like webgear, helmet covers, gaiters, and rucksacks. I tend to blockpaint and wash, but you can use whatever method you like. For uncovered helmets, like on some of the FAA figures, 

I used Russian Green 894. The boots for EMs, I did up with P3's Thamar Black, but any black will do. I used a mix of Flat Brown 894 and Chocolate Brown 872 for all the wooden parts. Jerkins for the officers got the same Flat Brown, as I have really fallen in love with that color. Metal parts for the weapons got P3's Pig Iron, which I like as it's a oily, black looking color. It looks the business as a weapons color. Bit shiny, but a good wash will tone it down. Officer boots were done in 874 Tan Earth. Hands and faces were done in a mix of the following, with the basecoat being P3's Midlund Flesh, then followed it up with P3's Flesh Wash. Finally, I used AK 3013's Highlight Flesh to hit raised areas and make the flesh "pop".

As for the Denison Smocks for the Paras, I used 914 Green Ochre for the base, 983 Flat Earth, and 890 Reflective Green for the other colors of the smock. It looks good, not great, but good enough for three feet away!

I followed it all up with this Magik Mudd Black Wash, which I found on eBay of all things after the suggestion of a friend. It's one of the better washes I have used, and I rather like it. I may have to do some highlighting to cover up some places where the wash congregated, but overall, it worked. 

The hessian tape on the helmets of the AB figures is a bit problematic, I tried Flat Brown and Chocolate Brown, but still don't like it, any suggestions out there?

But all in all, pleased with the results and it's giving me gameable figures at the rate of 10 a night in three hours. Ought to be done with them all in a couple of days. 

Tuesday, October 17, 2017

Blood in the Streets, Part Deux

The After Action Review from Potomac Wargamers has arrived in my inbox, with some really smashing pictures of my game from August. I figured, why not share it with you all?

Download it here!

Picture taken from PW Review, Picture by Fred Haub

Picture taken from PW Review, Picture by Fred Haub

Tuesday, October 10, 2017

More for Battlegroup WW-II, to the Rhine by Christmas, just in time for Christmas!

To quote a favorite movie of mine:

In September 1944, Montgomery devised a new and spectacular plan code named "Market Garden". Eisenhower, under great pressure from his superiors, finally sided with Montgomery, and "Operation Market Garden" became a reality. The plan, like so many plans in so many wars before it, was meant to end the fighting by Christmas, and bring the boys back home.

From the movie "Bridge Too Far" (1977)

 I always liked the fighting around Arnhem for the subject of a World War II game, and I've fought and refought the battle influenced by the book "A Bridge Too Far" and the subsequent movie with Sean Connery, et. al. many times in my teens and 20s (where I gained a reputation as a wargamer as being a bit hard on paratroopers). 

  But with the recent scholarship with Martin Middlebrook, and Robert Kershaw, amongst others, we are getting a nuanced view of a battle that until the 1970s, was rather glossed over in the triumphant view of the Allied advance across Europe. Cornelius Ryan, for all of his faults, was a good historian, and he did a good job of illustrating a battle that has had a ton of ink spilled about it since. 

  Now, I am happy to say Piers Brand has entered the fray with a supplement for my favorite game, Battlegroup. He's putting out a scenario pack simply entitled, Battlegroup: Market Garden. I must say that I am rather excited about this, and I have had some British Paras waiting for an opportunity, as well as some American Paras in M43 Uniforms waiting to duke it out with scratch groups of Germans for the bridges at Eindhoven, Nijmegen, and Arnhem. The supplement as usual, promises a lot of potential background, and even if you don't run the scenarios provided, you have more than enough to run other games set during the fateful struggle for the bridges.

Cover for BG Market Garden, Photo from Ironfist/PSC

The book will be 96 pages and have a collection of scenarios, a history on the battle and even a mini-campaign. It also has amendments and additions for both the German and Allied army lists. Keep in mind, the book requires ownership of Battlegroup Overlord (currently OOP) or Battlegroup Overlord, Beyond the Beaches.
  
Contents and 1st page of BG Market Garden, Photo from Ironfist/PSC

PSC is taking preorders now, with release to occur the weekend of November 3rd. so have your wallets ready! I am already warming up the movie soundtrack...When I get some time after the wedding, I will post up my British paras and we'll begin to build them out for Market-Garden!

Friday, September 29, 2017

Hat Anti-Tank Guns...a review....and a Photo Essay from Nokesville's Armor Show

So, as some of you know from my Battletech blog, I was recently at the National Capitol Model Soldier Society show. I will spare you the tale of how I did in competition as I have already discussed it on the Battletech blog. But, I did pick up some needed AT guns for my 20mm WWII Germans, namely some Hat Pak 36 37mm Guns (4 guns and crews for $9) and Pak 36 (r) 76.2mm (4 guns and crews for $9). They'd been well reviewed on Plastic Soldier Review, (hereafter referred to as PSR)  and the images from PSR suggested hard plastic guns...right? Wrong. I should have read the print at the bottom of the page: Plastic (Fairly Soft)

Well, I put them together during a modeling weekend at a friend's house. I was seeking to get some stuff off of my shelves and assembled before I take a bit of nuptial related hiatus. So, I managed to assemble all of the guns, a pair of early model Mk-IIIs from First to Fight (which were really, really easy to assemble, thank you Piers Brand for turning me onto them) and a pair of Armourfast M4A3 with 76mm I intend to pair with another pair of assembled M4A3 and turn into Lend-Lease Soviet "Emchas" (Yes, I know there's a difference between the A2 and the A3, but I think in this case, the three foot rule applies.), I also put together a Pak 97/38 Gun from the 50mm PSC ATG Kit.

Most of the kits went together quite efficiently, and gave me little, if any fuss. This was especially true for the First to Fight Mark IIIs. The Armourfast stuff? I needed to superglue the tracks to the hull...the model glue wasn't cutting it for some strange reason.

But the Hat guns? There was a special place in hell for those devilish things....

First, I had to superglue the guns to the carriage. Nothing else needed it..but the guns would not secure themselves. This was after I shaved the plugs and bored out the hole to make the guns fit in the first place! And this was for all the guns...the 37s and the 76s.

I won't lie..this led to a lot of frustration, and some "Let me come back to this before I toss it across the damn room" moments. But, some patience, and some english, and I got this result below:

Here is everything I put together that weekend, the M4s from Armourfast on the far left, with the First to Fight Mark IIIs right next to them, the Pak 36s in the center, and the Pak 36(r)s all around, and the PSC PaK 97/38 in the upper right.

Here is a closeup on the Pak 36(r), I had no idea really how big these guns were. they dwarf everything I have built. Perhaps my RAFM PaK 43 might be bigger when I assemble that?

So, I got the guns together. Now eventually, to paint them...that is if the paint holds...I have some ideas on that, and I think I can get it done, but I had to mount the guns before anything else...the damn things would not have held up otherwise. Honestly, I do not think I will be buying any more guns from Hat anytime soon, I still have to figure out how best to straighten the barrels.

In other news, I also attended the Americans in Wartime Museum's Open House last weekend...and I was happy to see a lot of the usual mix of ironmongery and reenactors out there. Just one problem..I think reenactor attendance was down this year. It certainly seemed that way. But, there was enough eye candy to be seen, and some new eye candy no less!


Enjoy folks, and be inspired...plenty of painting fodder to be had here!